Download 3ds Max 8 MAXScript Essentials by Autodesk PDF

By Autodesk

Write your individual MAXScript capabilities and utilities to create customized instruments and UI components, and automate repetitive initiatives. proven concepts comprise the production of gadgets, arrays, collections, regulate constructions, parametric items, and the development of UI components. The better half CD-ROM comprises media documents that let you perform the options with real-world examples demonstrating how one can use then in a creation surroundings.

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Extra resources for 3ds Max 8 MAXScript Essentials

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This is a common scripting problem that many new scripters encounter. When you encounter errors, reexamine your script to ensure that variables are declared in the proper order. Global Variables A global variable is any variable declared or defined outside all blocks of code. In the previous exercise, all the variables you declared were global variables, because they were not declared inside a for loop, while loop, function statement, or other block. Note: Loop structures are discussed later in this chapter.

25; however, the decimal places are removed. Thus, the result is 0 until topFraction reaches 4 for the last object in the collection. 59 1 MAXScript Basics 7. To fix this problem, you can turn either topFraction or bottomFraction into a floating point number. 0 in the equation rather than the integer 1, you automatically turn the number stored in bottomFraction into a floating point number. When you divide topFraction by this number, the result will also be a floating point number. 0 to achieve the same result.

Then you will define an array of those arrays. To use multidimensional arrays with mixed data types: 1. Type all the statements in this example into a MAXScript Editor window as they appear. You will execute the entire script at the end. 2. In a new MAXScript Editor window, create two arrays. These will become cylinder description arrays. cylobj1 = #() cylobj2 = #() 3. 0 bnd = bend angle:30 4. Fill in array elements for the cylinder objects. You define the first element to be the cylinder height, the second its x position, the third to be the cylinder's name, and the fourth to be the modifier you are applying.

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